Your AI agent for SimReady 3D.
Generate USD assets and environments from text or images. Or start with our hand-authored library.
Start with hand-authored 3D.
Alongside the agent, explore hand-authored assets, environments and materials for your next simulation.
Environments
Start with complete spaces for navigation, manipulation and interaction.
Assets
Find objects for your robot’s task, with authored geometry and physical properties.
Materials
Choose PBR surfaces and explore the physical properties available for each material.
Your real world. Hand-authored.
Need a specific facility or asset? Commission custom hand-authored digital twins, scoped with our team for your robotics task.
From your reference.
To SimReady 3D.
Give the agent a visual starting point. This AI-generated washing machine shows the result, with opening lids in the simulation capture.
Describe the shape, appearance and interactions your task needs. Inspect the generated result in the studio before downloading the USD package.
Create with your agent
SimReady means
more than a mesh.
Our hand-authored library follows the NVIDIA SimReady Foundation standard.
Spend less time fixing imports.
Real-world scale, clean geometry and consistent orientation give you an object you can place in your scene and build around.
- Scale & units
- Mesh topology
- Normals & orientation

Make contact count.
Collision shapes define where objects meet. Mass, friction and restitution shape how they respond to a grasp, a push or a placement.
- Collision shapes
- Mass properties
- Friction & restitution

Give your robot something to do.
Open a door. Pull out a drawer. Authored joints and motion limits give your robot moving parts to work with.
- Hinged doors
- Sliding drawers & shelves
- Joint limits

Connect appearance with meaning.
PBR materials describe surfaces. Semantic labels identify objects and parts, helping you build perception tasks around what the robot sees.
- PBR materials
- Object semantics
- Part identity

Requirements vary by target profile. Check each asset’s properties and runtime compatibility in the library.
Build the scene.
Explore every view.
Describe the environment your robot needs, or choose a scene from the library. Explore the apartment shown here through color, depth, normals and semantic output.
Explore environmentsWhat the camera sees.
Rendered appearance for visual perception, with the lighting, surfaces, and occlusion of a complete environment.
Actual simulation output








